The examples shown below include animations of a knight chess piece,
the Newell teapot, and a mushroom.
In each case we started with existing surface based geometric models
to which we added physical properties.
Although none of these models have any obvious modes of locomotion
we used our animation system to generate walking animations
for each of these objects.
These walking examples illustrate the use of our animation system to
create complex motion through the direct control of only a few points of
The rest of the model follows along according to its physical properties.
There is also a simple animation of a falling mushroom which illustrates
how the effect of the viscous forces
of the surrounding medium.
Teapot assembly and walking.
Walking and Falling Mushroom.
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