For designers and planners, the task of the twenty-first century will be to build the bitsphere--a worldwide, electronically mediated environment in which networks are everywhere, and most of the artifacts that function within it (at every scale, from nano to global) have intelligence and telecommunications capabilities. It will overlay and eventually succeed the agricultural and industrial landscapes that humankind has inhabited for so long.
This unprecedented, hyperextended habitat will transcend national boundaries; the increasingly dense and widespread connectivity that it supplies will quickly create opportunities--the first in the history of humankind--for planning and designing truly world-wide communities. Just as the ancient polis provided an agora, markets, and theaters for those living within its walls, the twenty-first-century bitsphere will require a growing numer of virtual gathering places, exchanges, and entertainment spots for its plugged-in populace. Juast as architects have traditionally designed schools, hospitals, and other service facilities to meet the needs of surrounding local areas, bitsphere planners and designers will structure the channels, resources, and interfaces of educational and medical service delivery systems for much more extended constituencies. Commercial, entertainment, educational, and health care organizations wil use these new dlivery systems and virtual places to operate, cooperate, and compete on a global scale.